AI Insights · Timothy · April 2024
Top 5 Card Battler Apps in South America Q1 2024
An overview of the performance trends of the top 5 card battler apps on a unified platform in South America during the first quarter of 2024.
In the first quarter of 2024, the performance of the top 5 card battler applications in South America showcased diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting insights into the popularity and financial success of these games.
Yu-Gi-Oh! Duel Links from KONAMI experienced fluctuations in weekly revenue, peaking at about $56K in late January and ending the quarter with approximately $36K. Weekly downloads saw a notable spike to 34.3K in late February, while weekly active users reached their highest at around 213K during the same period.
MARVEL SNAP from Nuverse had a peak weekly revenue of around $55K at the start of January, with a significant drop and subsequent recovery, ending the quarter at about $15K. Downloads were relatively stable, hovering around the 5K-11K range, while active users showed a gradual decline from 191K to 149K over the quarter.
Hearthstone by Blizzard Entertainment saw its weekly revenue peak at approximately $21.6K in mid-March. Downloads spiked to 14.7K in late February, and weekly active users peaked at around 65.7K during the same period, before stabilizing around 54K by the end of March.
Magic: The Gathering Arena from Wizards of the Coast had steady weekly revenue, peaking at about $13K in early February. Weekly downloads remained constant, mostly between 2.5K and 3.2K, while active users hovered around the 20K mark throughout the quarter.
Mighty Party: Battle Heroes by Panoramik Games saw weekly revenue peak at about $4.6K at the beginning of January. Downloads saw a significant spike to 92.3K in mid-February, and active users peaked at around 239K during the same period.
For more detailed insights and data, visit Sensor Tower.